livrenum:the_interface_effect
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* __Synthèse__ : Focalisé sur la question de l’interface (à relier peut-être avec le travail de Samuel Archibald) mais pas précisément porté sur la question du livre, cet ouvrage saura intéresser pour sa dimension d’expérientialité. Son apport est entre autre adoubé par Katherine Hayles, qui le qualifie d’essentiel (voir 2e compte rendu). | * __Synthèse__ : Focalisé sur la question de l’interface (à relier peut-être avec le travail de Samuel Archibald) mais pas précisément porté sur la question du livre, cet ouvrage saura intéresser pour sa dimension d’expérientialité. Son apport est entre autre adoubé par Katherine Hayles, qui le qualifie d’essentiel (voir 2e compte rendu). | ||
* __Mots-clés__ : Expérientialité, | * __Mots-clés__ : Expérientialité, | ||
- | * __Langue__ : Français | + | * __Langue__ : Anglais |
- | * __Format__ : Papier, PDF (disponible au complet à l’URL suivant : http:// | + | * __Format__ : Papier |
* __Description existante__ : « Interfaces are back, or perhaps they never left. The familiar Socratic conceit from the Phaedrus, of communication as the process of writing directly on the soul of the other, has returned to center stage in today' | * __Description existante__ : « Interfaces are back, or perhaps they never left. The familiar Socratic conceit from the Phaedrus, of communication as the process of writing directly on the soul of the other, has returned to center stage in today' | ||
* __Compte rendu existant__ : JAGODA, Patrick, « As its title suggests, Galloway’s newest book concerns media interfaces. To its credit, it provides neither a formal definition nor an exhaustive taxonomy of this concept. An interface, Galloway argues, is not a stable object; it is a multiplicity of processes. In other words, an interface is not merely a laptop LCD or a television screen. It is not the Windows 8 operating system or Mac OS X. It is not a hypermediated heads-up display of the contemporary videogame with its myriad forms of information (health levels, map position, speed, time, messaging options, and so on). Galloway mentions many such objects in The Interface Effect, but does not dwell on them. In the first place, he observes, media studies scholars have too often privileged screens and displays. This disproportionate focus on visual interfaces ignores other critical objects, such as “nonoptical interfaces (keyboard, mouse, controller, sensor); data in memory and data on disk; executable algorithms; networking technologies and protocols; and the list continues.” But it’s not merely that media studies has been focusing on the wrong objects; it goes wrong, Galloway claims, by sticking to the matter and form of objects at all. An interface, for Galloway, is “not a thing”; it is “always an effect” — a technique of mediation or interaction. The conceptual move here departs from the object-centered approach taken by critics such as McLuhan, for whom media objects are technological extensions of the human body; and his position differs, too, from Kittler’s contention that media objects carry their own technical logics that only intersect obliquely and occasionally with human perceptions. Galloway draws from a different philosophical tradition, including thinkers such as Martin Heidegger, which “views techne as technique, art, habitus, ethos, or lived practice.” In this view, media are not “objects or substrates” but rather “practices of mediation.” While his approach risks casting too wide a net (what, we might ask, is not mediation? | * __Compte rendu existant__ : JAGODA, Patrick, « As its title suggests, Galloway’s newest book concerns media interfaces. To its credit, it provides neither a formal definition nor an exhaustive taxonomy of this concept. An interface, Galloway argues, is not a stable object; it is a multiplicity of processes. In other words, an interface is not merely a laptop LCD or a television screen. It is not the Windows 8 operating system or Mac OS X. It is not a hypermediated heads-up display of the contemporary videogame with its myriad forms of information (health levels, map position, speed, time, messaging options, and so on). Galloway mentions many such objects in The Interface Effect, but does not dwell on them. In the first place, he observes, media studies scholars have too often privileged screens and displays. This disproportionate focus on visual interfaces ignores other critical objects, such as “nonoptical interfaces (keyboard, mouse, controller, sensor); data in memory and data on disk; executable algorithms; networking technologies and protocols; and the list continues.” But it’s not merely that media studies has been focusing on the wrong objects; it goes wrong, Galloway claims, by sticking to the matter and form of objects at all. An interface, for Galloway, is “not a thing”; it is “always an effect” — a technique of mediation or interaction. The conceptual move here departs from the object-centered approach taken by critics such as McLuhan, for whom media objects are technological extensions of the human body; and his position differs, too, from Kittler’s contention that media objects carry their own technical logics that only intersect obliquely and occasionally with human perceptions. Galloway draws from a different philosophical tradition, including thinkers such as Martin Heidegger, which “views techne as technique, art, habitus, ethos, or lived practice.” In this view, media are not “objects or substrates” but rather “practices of mediation.” While his approach risks casting too wide a net (what, we might ask, is not mediation? |
livrenum/the_interface_effect.1497978686.txt.gz · Dernière modification : 2018/02/15 13:56 (modification externe)