====== Photopia ====== * Titre : //Photopia// * Auteur : Adam Cadre * Année de création: 1998 * Référence : CADRE, Adam, //Photopia//, [en ligne]. [[http://iplayif.com/?story=http%3A%2F%2Fwww.ifarchive.org%2Fif-archive%2Fgames%2Fzcode%2Fphotopia.z5]], (Site consulté le 17 octobre 2016). * Démo: https://www.youtube.com/watch?v=gI8r0WHGKwA * Lieu de trouvaille : [[http://ifdb.tads.org/]] * Support numérique de l’œuvre : Site web et supports mobiles iOS (0,99$) * Caractéristiques médiatiques : Texte, * Types d’interaction : Navigation à choix multiples * Thèmes : * Langue : Anglais * Description existante : « As a text adventure, //Photopia// is a pared down example of such. There are few puzzles, and they don’t require much stress on the brain cells. Also, the whole game flows so naturally as a story that it could lead an outside observer to think that the work might be better off as a short story. However, just because a game isn’t interested in what is traditionally thought of as gameplay doesn’t mean that it isn’t utilizing the medium’s specific attributes to its advantage. //Photopia// is about fatalism. It’s a series of short scenes about a girl interspersed with scenes of an ongoing science fantasy story. The text of the real life scenes are white, while the fantasy sections are a series of six different colors—one for each scene—that reflect the environment of the section [...] //Photopia// could have been written as a short story, but it would have lost a lot of the impact that the modicum amount of interactivity and narrative grants to the overall experience. A written story does not change because the words are set ahead of time, but a game allows differences—however minute they may be—allowing the larger concepts of fate to have a deeper impact in the moments when you can do nothing, despite your best efforts.» Source: SWAIN, Eric. 22 mai 2013. « Two Steps Down the Interactive Fiction Road ». Article sur le site . Consulté le 20 octobre 2016. * Ma description : * Commentaire : Prix: Gagnant des catégories "Best Writing" et "Best Story" aux 1998 XYZZY Awards 1ère place à la 4th Annual Interactive Fiction Competition (1998) 1ère place au Interactive Fiction Top 50 of all time (2015 edition)